Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Sidereal Arc (Ex; 7th Level)

Source Starfinder #47: Nightmare Scenario pg. 44
You can make a special full attack with a single weapon with the thrown special property. Each attack must be against a different target. When you attack this way, your thrown weapon arcs from each hit target to the next target. For the purposes of determining cover (but not concealment), you’re considered to be attacking from the previous target’s square. At the end of this series of attacks, the weapon returns to you as per the returning fusion.