Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Stumbling Strike (Ex; 11th Level)

Source Galaxy Exploration Manual pg. 27
You can use your attacks to stymie an opponent’s movement instead of directly attacking. When you successfully use a weapon with the reach weapon special property to strike a target with an attack of opportunity, instead of dealing damage to that target, you give the target the flat-footed condition and reduce all the target’s speeds (including burrow, climb, fly, and swim speeds) by half; both effects last until the beginning of the target’s next turn.