Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Technology Smasher (Ex; 11th Level)

Source Galaxy Exploration Manual pg. 27
When you use a weapon with the analog weapon special property to damage a technological object or creature with the technological subtype, your attack ignores that target’s hardness. If your weapon also has the archaic weapon special property, your attacks against technological objects and creatures with the technological subtype also deal additional damage to these targets equal to half your level.