Source Starfinder Enhanced pg. 75 When you hit with a weapon in the shock category, you can spend 1 Resolve Point to overload the environmental protections built into the target’s armor, flooding their armor with dangerous gases. Choose one of these three effects (Fortitude negates):- Caustic gases irritate the target’s eyes, causing them to treat all creatures as though they have concealment.
- Toxic fumes give the creature the sickened condition.
- Hallucinogenic fumes give the creature the shaken condition.
The malfunction and effects last for 1d4 rounds, though a creature can end the effects immediately by deactivating their environmental protections as a standard action. Once you affect a creature with this gear boost, they are immune to it for 24 hours. This has no effect on creatures who aren’t wearing armor that provides environmental protections.
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