Archives of Nethys

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Appendix 1: Creating Monsters and Other NPCs

Step 4: Class Graft

Source Alien Archive pg. 137
In this optional step, you can add certain abilities to make an NPC function similarly to a character of a particular class. As mentioned in Step 2, you should use either the adjustments entry for the creature type graft or the adjustments entry for the class graft—not both.

The classes and the rules for their class abilities appear in the Starfinder Core Rulebook, though some class grafts grant slightly altered class abilities—these are listed in the Special Rules entry. If your NPC has abilities that require spending Resolve, it receives a number of Resolve Points equal to its CR divided by 5, plus 3.