Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All Rules | Downtime Rules


Appendix 1: Creating Monsters and Other NPCs / Step 6: Special Abilities

Feats as Special Abilities

Source Alien Archive pg. 142
Most NPCs don’t have feats. However, you can assign them feats, such as those from the Starfinder Core Rulebook, as special abilities. Generally, if a feat just adjusts a creature’s statistics or applies all the time (such as Improved Initiative), it’s best to just include it in the NPC’s statistics and count it toward the NPC’s maximum number of special abilities if it makes a big difference (otherwise it is free). The best feats to pick for an NPC are those that give different attacks or actions most NPCs can’t do without the feat.