Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Chapter 1: Building Starships / Starship Weapons / Science Officer Actions

Recall Beacon (Helm Phase)

Source Starship Operations Manual pg. 15
You configure your starship’s coordinates to one of your starship’s active warp pucks. If you succeed at a Computers check (DC = 15 + 1-1/2 × your starship’s tier) before your starship’s movement for the round, your starship instantly moves to the warp puck’s hex while maintaining its facing. For every 5 by which you exceed the check, you can either increase your starship’s size modifier by 1 for the purpose of determining the maximum distance your starship can teleport to the puck, or you can turn your starship once. If you attempt to teleport your starship to a warp puck that is beyond the module’s maximum range, your starship does not move and the puck is destroyed.