Archives of Nethys

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Chapter 4: Running Starship Campaigns / Starship Campaign Arcs / The Infiltration Race

Fire Your Engines

Source Starship Operations Manual pg. 147
To gain access to the exclusive racing circles where the suspects can be found, the PCs must gain a higher profile— and that means winning races. These races use the chase rules for starships (page 44) or vehicles (Core Rulebook 282), and they include team relay races that provide an opportunity for the PCs to work together. As they win more acclaim, the PCs gain the trust of high-profile racers. They discover that the terrorist group has indeed infiltrated the racing scene as a means of getting close to the landmark—which lies along the course of the Pact Worlds’ Championship, a race to be held in several months.

Clues suggest the ringleader of this terrorist cell is the Pact Worlds’ top-ranking racer. The PCs must survive a race that turns deadly as the terrorist cell seeks to take them out, then confront the champion either during the race or soon afterward. The champion, it turns out, is part of a fanatical sect of a neutral faith, such as that of Eloritu, Ibra, or Triune, that believes the targeted landmark must be destroyed to avert a terrible fate for the entire planet—or perhaps all of the Pact Worlds. Their information, however, does not specify the nature of this threat.