Archives of Nethys

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Exhausting Evolution (Ex)

Source Starfinder Enhanced pg. 44
Evolutionist Level Required 10
You can inject your volatile genetic material into others, causing fatigue. As a swift action immediately after you damage an enemy with your adaptive strike, you can spend 2 or more MP to inject your genetic material into the damaged enemy’s body. The target must attempt a Fortitude save. On a failure, they become fatigued for a number of rounds equal to the MP you spent – 1. If you spent 5 or more MP, they’re exhausted instead of fatigued for that duration.