|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Biohacker
|
Envoy
|
Evolutionist
|
Mechanic
|
Mystic
|
Nanocyte
|
Operative
|
Precog
|
Solarian
|
Soldier
|
Technomancer
|
Vanguard
|
Witchwarper
Drone
Main Details
|
Archetypes
|
Class Builds
|
Adaptations
|
Niches
Secondary Strike (Ex)
Source
Starfinder Enhanced pg. 44
Evolutionist Level Required
10
You gain a secondary adaptive strike. This adaptive strike follows all the standard rules for your adaptive strike, except that it must be a type of adaptive strike you haven’t already selected, and its level is 3 lower for the purposes of determining the damage it deals. For example, if you’re a 10th level evolutionist with a melee adaptive strike that deals 2d8 piercing damage, your secondary adaptive strike must be a ranged adaptive strike that deals 1d10 damage that is not piercing damage.