|||
Home Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles flourish Licenses Search Sources flourish Contact Us Contributors Support the Archives
Maximize Menu
Archives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles flourish Licenses Search Sources flourish Contact Us Contributors Support the Archives
Starfinder RPG Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition)
Toggle Theme

Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Archetypes | Class Builds | Adaptations | Niches

Healing Mutation (Ex)

Source Starfinder Enhanced pg. 45
Evolutionist Level Required 14
Rather than mutate your body, you can use your mutagenic potential to heal your own wounds. At the beginning of your turn after gaining MP, you can spend 1 or more MP. You recover 2 Hit Points for every 1 MP spent this way.
Site Owner: Rose-Winds LLC (Blake Davis)

SF Infinite Ad