Archives of Nethys

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Drone


Junkomancer

Source Junker's Delight pg. 59
Some spellcasters work their magic through high-tech computers or objects of mystical significance, but you have found a kind of arcane power in the mundane. Scrap metal and inert electronics are your paints, and reality is your canvas.
The secrets of junk magic are especially common on Akiton, where junkomancers defend struggling settlements and nomadic wanderers alike.

Prerequisites

Only characters who have the spells class feature (such as mystics and technomancers) can take this archetype.

Alternate Class Features

The archetype grants alternate class features at 2nd, 4th, and 18th levels.

Scrap Expert (Sp) - 2nd Level

As a spell-like ability, you can cast fabricate scrap as a swift action a number of times per day equal to your key ability score modifier.

Junk Spell Master (Su) - 4th Level

You know an additional 1st-level spell and you gain an additional 1st-level spell slot. At 7th level, you know an additional 2nd-level spell and you gain an additional 2nd-level spell slot. At 10th level, you know an additional 3rd-level spell and you gain an additional 3rd-level spell slot. At 13th level, you know an additional 4th-level spell and you gain an additional 4th-level spell slot. At 16th level, you know an additional 5th-level spell and you gain an additional 5th-level spell slot. At 19th level, you know an additional 6th-level spell and you gain an additional 6th-level spell. For each of these extra spells known, they must be one whose Targets entry lists “at least 1 bulk of electronic material,” and you can use these extra spell slots only to cast spells with this target.

Junk Form (Su) - 18th Level

You can, as a swift action, transform parts of your body into pieces of junk and metal debris. In this state, you gain immunity to bleed, disease, nonlethal damage, paralysis, poison, and stunning. You gain a +4 enhancement bonus to Fortitude saving throws, unless the effect prompting the saving throw works on objects or is harmless. You can end junk form with a swift action. You can remain in this form for a number of minutes per day equal to twice your key ability score modifier. You don’t need to use this duration all at once, but you must use it in 1-minute increments.