AmbassadorTheme: XenoseekerSource Starfinder Core Rulebook pg. 66 You represent a particular government in diplomatic matters, even occasionally making contact with new forms of life.Ability ScoresCharisma gives you more Resolve Points and strengthens your social skills, and Strength makes you hit harder with your melee weapon.Envoy ImprovisationsDispiriting Taunt (1st), Universal Expression (1st), Quick Dispiriting Taunt (4th), Draw Fire (6th)Expertise TalentsCultural Savant, Rattling PresenceFeatsWeapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons), Weapon Specialization (advanced melee weapons)SkillsBluff, Culture, Diplomacy, Intimidate, Sense Motive
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Military OfficerTheme: Ace PilotSource Starfinder Core Rulebook pg. 66 You’re an expert at commanding troops and getting the most out of your forces on the bridge of a ship and on the battlefield.Ability ScoresDexterity is your most important ability score because you need it to hit with ranged attacks, while Charisma gives you more Resolve Points.Envoy ImprovisationsGet 'Em (1st), Look Alive (1st), Quick Dispiriting Taunt (4th), Improved Get 'Em (6th)Expertise TalentsKeen Observer, Rattling PresenceFeatsLongarm Proficiency, Weapon Focus (longarms), Weapon Specialization (longarms)SkillsAcrobatics, Athletics, Intimidate, Piloting, Sense Motive
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NegotiatorTheme: IconSource Starfinder Core Rulebook pg. 67 You have a head for business and know how to get the best deal in any situation.Ability ScoresCharisma gives you more Resolve Points and strengthens your social skills, and Intelligence lets you know more about those with whom you are dealing.Envoy ImprovisationsNot in the Face (1st), Hurry (4th), Clever Improvisations (6th), Improved Hurry (8th)Expertise TalentsCultural Savant, Slick CustomerFeatsImproved Initiative, Skill Focus (Culture), Skill Focus (Diplomacy)SkillsBluff, Culture, Diplomacy, Profession (Arbiter), Sense Motive
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ScoundrelTheme: OutlawSource Starfinder Core Rulebook pg. 67 Though you are a criminal who usually looks out only for yourself, you can be counted on to help your friends in a pinch.Ability ScoresCharisma gives you more Resolve Points and strengthens your social skills, and Dexterity helps you stay alive.Envoy ImprovisationsClever Faint (1st), Watch Your Step (1st), Clever Attack (4th), Watch Out (4th)Expertise TalentsConvincing Liar, Cunning DisguiseFeatsImproved Feint, Greater Feint, Skill Focus (Bluff)SkillsBluff, Culture, Disguise, Sleight of Hand, Stealth
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