Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines

Class Builds

Below are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.
Ability Scores: This entry notes which ability scores are most important for the build.
Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.
Spells: Choices of spells that are particularly suited to the build are listed by spell level.
Feats: Useful feats are listed alphabetically.
Skills: These are the skills that best complement the build.

Exhibition Fighter

Theme: Gladiator

Source Character Operations Manual pg. 58
You are an expert in one or more forms of melee combat, and you gladly display your talents for money.

Ability Scores

Constitution fuels your Resolve Points and vanguard special abilities, and Dexterity aids with your defense and entropic strike attacks.

Vanguard Disciplines

Entropy shield (2nd), Evasion (2nd), Zero-gravity scuffler (2nd), Blindsense (6th)

Vanguard Aspect

Exergy

Feats

Improved Combat Maneuver (disarm), Improved Combat Maneuver (grapple), Weapon Focus (basic melee weapons)

Skills

Acrobatics, Athletics, Medicine, Mysticism, Profession (video personality), Stealth

Heavy Infantry

Theme: Mercenary

Source Character Operations Manual pg. 58
You are the boots on the ground, holding territory in the thick of the heaviest, most dangerous fighting.

Ability Scores

After Constitution, you need a high Strength score to benefit make the most of your heavy weapons and advanced melee weapons.

Vanguard Disciplines

Dampen (2nd), Flatten bullets (2nd), Metabolic stability (2nd), Energize (6th)

Vanguard Aspect

Boundary

Feats

Heavy Weapon Proficiency, Longarm Proficiency, Weapon Focus (heavy weapons)

Skills

Athletics, Intimidate, Medicine, Perception, Stealth, Survival

Peacekeeper

Theme: Law Officer

Source Character Operations Manual pg. 59
Your job is to keep things calms and quiet, which you do as much with a stern look and reputation as with the potential for violence.

Ability Scores

Wisdom is extremely important to you when making difficult decisions about legal matters, and Charisma helps you resolve situations without resorting to combat.

Vanguard Disciplines

Curative deconstruction (2nd), Friendly fire (2nd), Guarded combatant (6th), Clothesline (10th)

Vanguard Aspect

Momentum

Feats

Improved Initiative, Skill Focus (Culture), Skill Focus (Diplomacy)

Skills

Culture, Diplomacy, Intimidate, Life Science, Perception, Profession (arbiter)

Warden

Theme: Guard

Source Character Operations Manual pg. 59
You’re ready for trouble, with shields prepared for offense and defense. You can’t benefit from both at once, but you have arms to spare.

Ability Scores

Constitution is the most important ability score for you, and Strength allows you to carry the extra protective gear you want.

Vanguard Disciplines

Antagonize (2nd), Attracting shield (2nd), Intervene (2nd), Draw fire (6th)

Vanguard Aspect

Reaction

Feats

Improved Feint, Greater Feint, Skill Focus (Bluff)

Skills

Athletics, Culture, Diplomacy, Perception, Profession (guard), Survival