Exhibition FighterTheme: GladiatorSource Character Operations Manual pg. 58 You are an expert in one or more forms of melee combat, and you gladly display your talents for money.Ability ScoresConstitution fuels your Resolve Points and vanguard special abilities, and Dexterity aids with your defense and entropic strike attacks.Vanguard DisciplinesEntropy shield (2nd), Evasion (2nd), Zero-gravity scuffler (2nd), Blindsense (6th)Vanguard AspectExergyFeatsImproved Combat Maneuver (disarm), Improved Combat Maneuver (grapple), Weapon Focus (basic melee weapons)SkillsAcrobatics, Athletics, Medicine, Mysticism, Profession (video personality), Stealth
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Heavy InfantryTheme: MercenarySource Character Operations Manual pg. 58 You are the boots on the ground, holding territory in the thick of the heaviest, most dangerous fighting.Ability ScoresAfter Constitution, you need a high Strength score to benefit make the most of your heavy weapons and advanced melee weapons.Vanguard DisciplinesDampen (2nd), Flatten bullets (2nd), Metabolic stability (2nd), Energize (6th)Vanguard AspectBoundaryFeatsHeavy Weapon Proficiency, Longarm Proficiency, Weapon Focus (heavy weapons)SkillsAthletics, Intimidate, Medicine, Perception, Stealth, Survival
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PeacekeeperTheme: Law OfficerSource Character Operations Manual pg. 59 Your job is to keep things calms and quiet, which you do as much with a stern look and reputation as with the potential for violence.Ability ScoresWisdom is extremely important to you when making difficult decisions about legal matters, and Charisma helps you resolve situations without resorting to combat.Vanguard DisciplinesCurative deconstruction (2nd), Friendly fire (2nd), Guarded combatant (6th), Clothesline (10th)Vanguard AspectMomentumFeatsImproved Initiative, Skill Focus (Culture), Skill Focus (Diplomacy)SkillsCulture, Diplomacy, Intimidate, Life Science, Perception, Profession (arbiter)
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WardenTheme: GuardSource Character Operations Manual pg. 59 You’re ready for trouble, with shields prepared for offense and defense. You can’t benefit from both at once, but you have arms to spare.Ability ScoresConstitution is the most important ability score for you, and Strength allows you to carry the extra protective gear you want.Vanguard DisciplinesAntagonize (2nd), Attracting shield (2nd), Intervene (2nd), Draw fire (6th)Vanguard AspectReactionFeatsImproved Feint, Greater Feint, Skill Focus (Bluff)SkillsAthletics, Culture, Diplomacy, Perception, Profession (guard), Survival
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