Archives of Nethys

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Drone


Main Details | Archetypes | Class Builds | Paradigm Shifts

Class Builds

Below are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.
Ability Scores: This entry notes which ability scores are most important for the build.
Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.
Spells: Choices of spells that are particularly suited to the build are listed by spell level.
Feats: Useful feats are listed alphabetically.
Skills: These are the skills that best complement the build.

Agent of Chaos

Theme: Noble Scion

Source Character Operations Manual pg. 68
You have grown bored with a life of safety and certainty, and seek to experience some of the wild sensations you have glimpsed in other realities.

Ability Scores

Charisma gives you more Resolve Points and strengthens your social skills, and Intelligence helps you gain the skills to manipulate others.

Paradigm Shifts

Eldritch secret (2nd), Shift resistance (2nd), Inhibit (5th), Shaped infinities (11th)

Spells

1st - charm person, 2nd - fear

Feats

Skill Focus (Bluff), Skill Focus (Disguise), Skill Synergy (Computers, Disguise)

Skills

Bluff, Computers, Culture, Disguise, Mysticism

Explorer

Theme: Xenoseeker

Source Character Operations Manual pg. 68
You know the wonders of the multiverse are out there, and seek to better understand their origins.

Ability Scores

Dexterity is your most important ability score because you need it to hit with ranged attacks, while Charisma gives you more Resolve Points.

Paradigm Shifts

Overlapping forms (2nd), Thwart ability (2nd), Shifting offensive (5th), Flash teleport (8th)

Spells

1st - life bubble, 2nd - reality leap

Feats

Climbing Mastery, Minor Stage Magic, Mobility

Skills

Acrobatics, Athletics, Physical Science, Profession (explorer), Survival

Renegade

Theme: Outlaw

Source Character Operations Manual pg. 69
Having seen that there is no one true reality, you have rejected all claims on your time and do only what you feel is right.

Ability Scores

Charisma gives you more Resolve Points and strengthens your social skills, and Intelligence lets you know more about those with whom you are dealing.

Paradigm Shifts

Disrupt creature (2nd), Prevent wounds (2nd), Optimize (5th), Magic deletion (8th)

Spells

1st - baleful polymorph, 2nd - knock

Feats

Amplified Glitch, Improved Initiative, Unfriendly Fire

Skills

Acrobatics, Bluff, Computers, Intimidate, Sense Motive

War Caster

Theme: Mercenary

Source Character Operations Manual pg. 69
Through exposure to war cries and weapon blasts from a dozen different time lines, you have learned that war is multiversal.

Ability Scores

Charisma gives you more Resolve Points and strengthens your spell power, and Dexterity helps you stay alive.

Paradigm Shifts

Disrupt attack (2nd), Push grenade (2nd), Resist elements (5th), Dart aside (11th)

Spells

1st - overheat, 2nd - mirror image

Feats

Cook Grenade, Extra Resolve, Penetrating Spell

Skills

Bluff, Culture, Engineering, Intimidate, Profession (mercenary)