Archives of Nethys

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All Rules | Downtime Rules

Find Cargo

Source Ports of Call pg. 168
You look for suitable cargo to purchase, with the hopes of selling it elsewhere.

Activity: You spend the day searching the local infosphere, talking with merchant contacts, and visiting warehouses or the local starport. You must be within a settlement, though the GM might allow you to find cargo in other locations. At the end of the day, attempt a Diplomacy or Profession (merchant) check (DC = 10 + 1-1/2 × your character level). You take a cumulative –1 penalty to this roll for every find cargo activity you or your allies have previously attempted in this settlement within the last week.

Results: On a success, you find 1d4 lots of cargo available for sale. The cargo can’t be split up; all of the lots must be bought together. The cargo’s total buy price equals 1d4 BP × the number of lots. For every 5 by which your check exceeds the result, you can adjust the size of the cargo by 1 lot in either direction.
The GM determines the type of cargo and might even tell you where you can sell it for a reasonable price. All of the cargo must be transported and sold together, and you and your allies must load the cargo onto your starship yourselves. Some cargoes must be delivered within a certain time frame. When you are told the type of cargo, its buy price, and its destination and its sell price (if applicable), you can choose not to purchase that cargo. However, when you purchase the cargo, it’s yours to decide what to do with—though you might want to perform the find buyer downtime activity (page 169) at another settlement to sell it.
Special: If multiple allies perform this downtime activity during the same day, only one of them attempts the check, but with a cumulative +1 circumstance bonus for each aiding ally (not including the one attempting the check).