Archives of Nethys

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Source Character Operations Manual pg. 152
You practice a specific task, whether using holovid training materials, running through a computer simulation, or simply repeating a key motion hundreds of times, until its execution becomes muscle memory.

Activity: Choose a single task of a specific skill (such as the balance task of Acrobatics) that takes 1 minute or less. If you are on your starship, you can instead choose a non-gunner starship crew action that doesn’t require a Resolve Point. You spend the day practicing the chosen task or crew action. At the end of the day, attempt a skill check appropriate to the chosen task or crew action—if you chose the overpower crew action, for example, you’d attempt an Engineering check. If you drill a task, the DC for this check is equal to 15 + 1-1/2 × your character level. If you drill a crew action, the DC is equal to 15 + 1-1/2 × your starship’s tier. You can’t take 20 on this check.

Results: On a success, the first time the next day you attempt the chosen crew action or skill check, you can take 10, even if stress or distractions would normally prevent you from doing so. If you exceed the DC of the drill check by 10 or more, you can also take 10 the second time you attempt the chosen action or check.