Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Expertise Talents

You gain an expertise talent at 3rd level and every 4 levels thereafter. With the exception of additional skill expertise, these talents require you to have expertise in the skills they affect, as indicated in parentheses after the talent’s name.

Empathic Tracker (Ex; Sense Motive)

Source Interstellar Species pg. 22
Your ability to read emotions borders on the supernatural. As a full action, you can study a creature within 60 feet and attempt a Sense Motive check; you can choose not to roll your expertise die for this check. The DC of this check is equal to either 10 + the creature’s total Bluff skill bonus, or 15 + 1-1/2 × the creature’s CR, whichever is greater. If you succeed, you can sense that creature as if you had blindsense (emotion) with a range of 30 feet (or a range of 60 feet if you chose to forego your expertise die) for 10 minutes. If you fail the check, you can’t try again for 10 minutes. You can only track one creature in this way at a time, plus an additional creature at 6th, 12th, and 18th levels. If you study another creature beyond this maximum, you cease detecting a creature of your choice with blindsense (emotion).