Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Expertise Talents

You gain an expertise talent at 3rd level and every 4 levels thereafter. With the exception of additional skill expertise, these talents require you to have expertise in the skills they affect, as indicated in parentheses after the talent’s name.

Expert Artificer (Su)

Source Galactic Magic pg. 21
You have a knack for using, repairing, and learning about enchanted gear, especially objects with which you become familiar. In a process that takes 1 minute, you can use Bluff, Diplomacy, or Intimidate in place of Mysticism to identify a magic item without simultaneously casting detect magic. When you regain your Resolve Points after resting, you can designate a number of magic items and/or hybrid items that you’ve had in your possession for at least 24 hours to be your attuned items. Once per day per item, you can repair one of your attuned items as a full action, for which you can use Engineering in place of Mysticism.