Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Expertise Talents

You gain an expertise talent at 3rd level and every 4 levels thereafter. With the exception of additional skill expertise, these talents require you to have expertise in the skills they affect, as indicated in parentheses after the talent’s name.

Scent of Danger (Ex; Sense Motive)

Source Interstellar Species pg. 23
You can smell when there’s trouble brewing. If you’re surprised in combat, you don’t have the flat-footed condition for being surprised against any combatants you can detect with blindsense (scent) or blindsight (scent). When you roll initiative and can detect at least one combatant with your blindsense (scent) or blindsight (scent), you can spend 1 Resolve Point to roll your expertise die and add its result as an insight bonus to your initiative check.
You must have blindsense (scent) or blindsight (scent) to select this ability.