Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Fighting Styles

The following fighting styles represent those most commonly chosen by soldiers. Each fighting style lists the style techniques you learn as you gain levels.

Commander

Source Starfinder #44: Allies Against the Eye pg. 47
You’re a symbol of salvation for those in your squad, a peerless tactician whose battlefield acumen is matched only by your skill at arms.

Tactful Tactician (Ex) - 1st Level

Add Diplomacy to your list of soldier class skills. You gain Coordinated Shot as a bonus feat, and you can choose Charisma instead of Strength or Dexterity as your key ability score if you choose the commander fighting style as your primary fighting style.
Starting at 7th level, whenever you gain a gear boost, you can instead select an envoy expertise talent. You count as having expertise with Bluff, Diplomacy, Intimidate, and Sense Motive for this purpose, and you can select only expertise talents that require expertise with one of these four skills. If an expertise talent would require you to forgo your expertise die, you must instead spend 1 Resolve Point to use that talent.

Lead by Example (Ex) - 5th Level

As a move action, you can choose one opponent within 30 feet. If you hit that opponent with any attack before the end of your turn, your allies gain the attack bonus from Coordinated Shot against that opponent, and you don’t provide that opponent cover. These benefits last until the start of your next turn.

Coordinated Defense (Ex) - 9th Level

Whenever an ally attempts an attack roll while flanking with you, or when an ally benefits from your Coordinated Shot feat, they also gain a +1 insight bonus to Reflex saves and AC until the start of their next turn. If your ally’s attack hits, you gain a +1 insight bonus to Reflex saves and AC until the start of your next turn.
When you use lead by example and you hit with the attack, you can spend 1 Resolve Point to grant the attack bonus from Coordinated Shot to all allies attacking any enemy within 30 feet of you; when you do, you don’t provide cover to any enemies. Both these benefits last until the start of your next turn.

Rallying Cry (Ex) - 13th Level

As a move action, you can choose one ally within 30 feet that’s affected by an emotion effect and attempt a Diplomacy or Intimidate check (DC = 10 + 1-1/2 × the ally’s level). If you succeed, the effect ends. Once an ally has benefited from your rallying cry, that ally can’t gain the benefits of your rallying cry again until they take a 10-minute rest to recover Stamina Points. This is a mind-affecting, language-dependent effect.
In addition, whenever you critically hit an opponent or reduce an opponent’s Hit Points to 0, you can take a reaction to grant the attack bonus from Coordinated Shot to all allies attacking any enemy within 30 feet of you; when you do, you don’t provide cover to any enemies. Both of these benefits last until the start of your next turn.

Legendary Example (Ex) - 17th Level

When you successfully attack an enemy, you automatically use lead by example; this doesn’t require an action.