Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG (1st Edition) Starfinder RPG (2nd Edition) Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Diplomatic Immunity (Su)

Source Starfinder Enhanced pg. 41
Level Required 16
As a reaction, when a creature within 60 feet of you succeeds at an attack roll against you (including attacks with the blast or line special property, but excluding the explode special property) and deals damage, your diplomatic bluster can reduce the damage you take by convincing the attacker to strike less forcefully. Roll your expertise die and add half of your skill ranks in Bluff, Diplomacy, or Intimidate, whichever is higher. You reduce the damage dealt to you by the result, and if the damage would be reduced to 0, resolve the attack as though it had missed. This improvisation only reduces the damage you take, not any damage the attack deals to other creatures.
After you use this improvisation to reduce the damage dealt by a creature, that creature becomes immune to your diplomatic immunity for 24 hours. Any creature that witnesses you making an attack or taking any other overtly hostile action becomes immune to your diplomatic immunity for 1 minute. You must have the not in the face improvisation to choose this improvisation.