Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Exactly as I Would Have Done (Ex)

Source Starfinder #25: The Chimera Mystery pg. 47
Level Required 4
Your keen tactical mind predicts when and where an ambush would be ideal so you aren’t surprised when enemies exploit the same strategy. You aren’t flat-footed during a surprise round.
At 8th level, you can spend 1 Resolve Point to share this benefit with one ally you could have reasonably warned of the attack at the last minute; this application of the improvisation is a language-dependent, mind-affecting, sense-dependent effect.