Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

I Said Now (Ex)

Source Starfinder Enhanced pg. 40
Level Required 8
As a swift action before the end of your first full turn during each encounter, you can motivate an ally who hasn’t acted yet and is within 30 feet of you to act more quickly. That ally rerolls their initiative check, using the second result if it’s higher. The second initiative check’s result cannot exceed your own initiative count; if it would equal or exceed yours, the ally acts immediately after your turn in the initiative order. Once a creature has been affected by this ability, it’s immune for 24 hours.