Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG (1st Edition) Starfinder RPG (2nd Edition) Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Improved Seize the Advantage (Ex)

Source Starfinder Enhanced pg. 41
Level Required 16
You can choose up to two allies within 60 feet to make an attack using the seize the advantage improvisation. If you choose only one ally, that ally retains a better sense of balance after making their attack and can attempt a Reflex saving throw. If they succeed, they are only off-target until the end of their next turn, ignoring the improvisation’s other attack penalty and staggered condition.
You must have the seize the advantage improvisation to choose this improvisation.