Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Infuriating Target (Ex)

Source Starfinder #25: The Chimera Mystery pg. 47
Level Required 4
You move with skill and grace in combat, using others as living shields. When you use frustrating target, you also gain a +2 circumstance bonus to Reflex saving throws against area effects as long as you are still adjacent to the designated opponent. If your designated opponent is also within the same area of effect, it takes a –2 penalty to their Reflex save. You must have the frustrating target improvisation to choose this improvisation.
At 8th level, you can spend 1 Resolve Point as a reaction whenever you attempt a Reflex save against an area effect to have that area expand to encompass your designated opponent, as long as you are adjacent to it. The opponent’s Reflex save takes a –2 penalty.