Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Injury to Insult (Ex)

Source Starfinder Enhanced pg. 40
Level Required 10
Your quips make your enemies’ wounds feel even worse. As a reaction when you or an ally hits and deals damage to a creature affected by your vexing style, you can increase the attack’s damage by an amount equal to your Charisma modifier. If the creature is flat-footed, off-target, or shaken due to your actions (such as your demoralizing the creature or using the dispiriting taunt improvisation), you can instead roll your expertise die and apply the result as a bonus to the attack’s damage. After a creature takes extra damage from this improvisation, it becomes immune to your injury to insult for 24 hours. You cannot apply this bonus to damage weapon attacks that affect an area, such as those with the explode or line special weapon properties.
You must have the improved vexation improvisation to choose this improvisation.