Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Perfect Insult (Ex)

Source Galaxy Exploration Manual pg. 16
Level Required 4
As a standard action, you study a creature to cultivate the perfect insult. Attempt a Culture check with a DC equal to 10 + your opponent’s total Bluff skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, you gain a +2 circumstance bonus to Bluff and Intimidate checks against that opponent for 1 minute. If you spend 1 Resolve Point, allies within 60 feet also gain this bonus for the same duration. Once you’ve attempted to craft a perfect insult against a creature, you can’t target that creature again with this ability for 24 hours.