Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Quick Study (Ex)

Source Galaxy Exploration Manual pg. 17
Level Required 8
As a move action, you become proficient with a type of weapon with which another ally within 30 feet is proficient. If that ally has weapon specialization with that weapon type, you can also apply that ally’s weapon specialization with that weapon type. This ability’s effects last a number of rounds equal to half your envoy level, after which you can’t use this ability again until after you regain Stamina Points following a 10-minute rest.