Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Reprimand Spell (Su)

Source Galactic Magic pg. 21
Level Required 8
As a standard action, you spend 1 Resolve Point to scold a spell out of existence. This functions as dispel magic with a range of 30 feet, using your envoy level as your caster level.
At 12th level, you can instead spend 2 Resolve Points to cast dispel magic as a reaction, using its counter function against a spell that affects any target or creature within 30 feet of you. If your dispel check exceeds the DC by 10 or more, you convince the spell to follow your commands and can select a new target (or targets, as appropriate) for the spell within the spell’s original range. The spellcaster loses the ability to dismiss the spell, and you gain that ability.
You must be 8th level and have the spell speaker alternate class ability to choose this improvisation.