Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Teamwork Is Dream Work (Ex)

Source Starfinder Enhanced pg. 38
Through supervision and communication, you enable seamless coordination among your allies. As a reaction after an ally makes a check or attack roll to use the aid another, covering fire, or harrying fire actions to help a second ally (but before the results are applied), you can provide insights in one of two ways. You can roll your expertise die and add half the result to the first ally’s check or attack, potentially turning a failed result into a success. Alternatively, you can cause the aid another, covering fire, or harrying fire action to increase its granted bonus to +3.
At 6th level, you can spend a Resolve Point to use this improvisation without spending an action. When you do so, you both apply half the result of your expertise die to the first ally’s check, and you increase the action’s granted bonus to +4.