Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

What Did We Learn? (Ex)

Source Starfinder Enhanced pg. 40
Level Required 6
While resting, you coach your allies on how to turn past failures into future successes. When you spend 1 Resolve Point when resting for 10 minutes to recover Stamina Points, you can review tactics with up to 5 allies who also are spending Resolve Points to regain Stamina Points. Each affected ally learns a one-time lesson associated with their choice of attack rolls, saving throws, or skill checks. Before attempting a check of the chosen type, an affected ally can expend their lesson to apply a +2 morale bonus to the check. A lesson lasts for 8 hours, until expended, or until the ally is affected by this improvisation again, at which point any new lesson replaces the previous one.