Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

You’ve Got This (Ex)

Source Galaxy Exploration Manual pg. 16
Level Required 4
When an ally within 60 feet fails an Acrobatics or Athletics check, as a reaction, you allow that ally to reroll the check, using your modifier for the skill if it’s better than theirs. They must use the second result. A creature can’t benefit from this ability again until they take a 10-minute rest to recover Stamina Points.