Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Amplify Drift Engine (Su)

Source Drift Crisis pg. 46
Level Required 5
You can attune to a Drift engine to amplify its powers. Attuning to a Drift engine is a 10-minute process, at the end of which you must spend 2 Resolve Points that you can’t recover until you’re no longer attuned to the Drift engine. The attunement ends when you leave the starship or spend a full action to end the attunement.
While you’re attuned to a Drift engine, you treat the engine rating as though it were one higher, though this can’t grant a starship an effective engine rating higher than its size would normally allow. This benefit doesn’t stack with other effects that increase a Drift engine’s effective engine rating. To gain this benefit, you must remain attuned to the Drift engine for the entirety of the starship’s Drift voyage; if you become unattuned, the travel time increases, instead using its base engine rating to calculate the trip’s duration. While attuned to a Drift engine, you also apply your techlore bonus to Piloting checks you make to control the starship.