Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Construct Form (Su)

Source Starfinder Enhanced pg. 81
Level Required 17
As a full action, you can transform your body into a technological construct for a number of rounds equal to your Intelligence modifier. In this state, you gain immunity to bleed, disease, nonlethal damage, paralysis, poison, and stunning. You gain a +4 enhancement bonus to Fortitude saving throws, unless the effect prompting the saving throw works on technological constructs. You can end the transformation early with a swift action. You can’t use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.