Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Critical Surge (Su)

Source Starfinder Enhanced pg. 79
Level Required 8
When you or an ally scores a critical hit against a creature within 60 feet with a technological weapon, as a reaction, you can add an additional amount of electrical damage to the attack equal to your Intelligence modifier (this additional damage is not doubled).