Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Duplicate Spell (Su)

Source Starfinder Enhanced pg. 79
Level Required 8
As a reaction, when you observe a spell being cast within your line of sight, you can spend 1 Resolve Point to attempt a Mysticism check with a DC equal to 15 + the spell level. If you succeed, you identify and temporarily gain the ability to cast that spell one time (using appropriate spell slots as normal), as long as it is a spell castable by technomancers. The duplicated spell become unusable at the end of the day or after you have taken an 8 hour rest.