Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Enhance Defense (Su)

Source Starfinder Enhanced pg. 78
Level Required 2
As a reaction, when you or an ally is targeted with a ranged energy attack originating within 100 feet, you can spend 1 Resolve Point to grant a +1 circumstance bonus to the target’s EAC against attacks from that source. This bonus lasts until the start of your next turn. Once you’ve enhanced a creature’s defense with this ability, you can’t use this ability on them again for 24 hours. At 8th level, the bonus increases to +2, and at 14th level, the bonus increases to +3.