Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Enhance Energy Save (Su)

Source Starfinder Enhanced pg. 78
Level Required 2
As a reaction, when you or an ally within 30 feet is targeted with an area effect that requires a saving throw to prevent energy damage, you can grant a +2 bonus to the triggering saving throw. Once you’ve enhanced a creature’s save with this ability, you can’t use this ability on them again for 24 hours. At 8th level, the bonus increases to +3, and at 14th level, the bonus increases to +4.