Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Extend Runtime (Su)

Source Character Operations Manual pg. 95
Level Required 8
You hack a spell’s runtime, dramatically increasing its duration. Whenever you cast a spell with a duration of 10 minutes/day or longer and target only yourself, you can either spend 1 Resolve Point or cast the spell using a higherlevel spell slot to increase its duration to 24 hours (D).