Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Extend Teleportation (Su)

Source Drift Crisis pg. 46
Level Required 5
When you cast a spell from the conjuration (teleportation) school with a casting time of 1 standard action, you can cast the spell as a full action to double the range of the spell. You can spend 1 Resolve Point when casting a spell from the conjuration (teleportation) school to apply the effects of this magic hack without adjusting the spell’s casting time.