Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Gremlin Companion (Su)

Source Tech Revolution pg. 34
Level Required 2
Your magic has attracted an adoring gremlin that helps you sabotage and control technology. This gremlin is a special creature companion that you immediately obtain and bond with, granting you the Creature Companion Adept feat. You can use Mysticism ranks in place of Survival ranks to qualify for the Creature Companion Expert, Creature Companion Master, and creature Companion Virtuoso feats. If your gremlin companion dies, you can conjure and bond with a new gremlin companion 24 hours later as part of a ritual that takes 8 hours to complete. Your companion has the following statistics.