Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Hindering Surge (Su)

Source Starfinder Enhanced pg. 79
Level Required 8
When an enemy within your reach would cast a spell or use a spell-like ability, as a reaction, you can spend 1 Resolve Point to attempt to prevent that action. The enemy must succeed at a Will save or be unable to cast that spell or use that spell-like ability for 1 round. Once you’ve used this ability to attempt to hinder an opponent in this manner, they are immune to your hindering surge for 24 hours.