Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Instant Upgrade (Su)

Source Galaxy Exploration Manual pg. 28
Level Required 5
As a standard action, you can expend an unused spell slot to temporarily create and install an armor upgrade into a suit of armor you touch. The armor must have the available armor upgrade slots to accommodate the upgrade, and the upgrade’s item level can’t exceed three times the expended spell slot’s level. The armor gains the chosen upgrade for a number of rounds equal to your Intelligence bonus.
If the upgrade requires a standard action or move action to activate a persistent effect, such as a force field’s effect, the creature wearing the armor can choose to activate that effect as part of this magic hack. If the upgrade has a capacity, it comes fully charged. The armor can’t gain an upgrade it already has or one that can’t be installed in armor of its type.