Source Galactic Magic pg. 35 Level Required 11 As a move action, you can spend 1 RP to boost a spell that deals damage and targets a single creature or object. This causes the target to take the spell’s minimum damage again at the start of their next turn. If the initial spell allows for a saving throw to reduce damage, this additional damage also allows for the same saving throw. You can’t use effects that would manipulate damage dice results (such as debug spell) with this ability.
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