Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Mind Virus (Su)

Source Starfinder #23: Hive of Minds pg. 50
Level Required 11
You implant a psychic countermeasure in your mind to protect against intrusion, much like computer security. When you attempt a Will saving throw against a mind-affecting effect, the creature using the effect on you must also attempt a Will saving throw. On a failure, the target is nauseated for 1d4 rounds. Even if the target succeeds at the Will save, it is sickened for 1 round. This is a mind-affecting effect.