Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Phase Shield (Su)

Source Starfinder Enhanced pg. 79
Level Required 5
You gain the Shield Proficiency feat. As a swift action, you can create an area of solid energy that appears in one of your hands to use as a shield. The phase shield has no bulk but otherwise functions as a basic tactical shield; you can dismiss the shield as a swift action, and it disappears at the end of your turn if you aren’t holding it. Your phase shield can’t benefit from weapon fusions; it can be sundered and you can be disarmed of it, but this doesn’t prevent you from recreating it in your hand on a later turn.
At 8th level, your phase shield functions as a field tactical shield. At 11th level, it functions as an advanced tactical shield. At 14th level, it functions as an elite tactical shield, and at 17th level, it functions as a paragon tactical shield.