Source Starfinder Enhanced pg. 80 Level Required 14 You can create a technological swarm that overwhelms opponents. As a standard action, you can spend 1 Resolve Point to create an electromagnetic swarm that fills a 10-foot-by-10-foot area within 60 feet. This swarm deals 6d6 fire and electricity damage and has 50 Hit Points, swarm defenses, swarm immunities, and a fly speed of 30 feet. You can take a standard action at the beginning of your turn each round to maintain this swarm, to a maximum number of rounds equal to your technomancer level. The damage done by your phase swarm increases by 1d6 for every 3 technomancer levels you have beyond 14th. The swarm can do nothing but move its speed and attack one designated enemy per round.
|