Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Power Down (Su)

Source Starfinder Enhanced pg. 79
Level Required 5
You can sense and manipulate energy within technological constructs, causing them to discharge energy at a much higher rate. As a standard action, you can target a single technological construct which must succeed at a Fortitude saving throw or become fatigued for 1d4 rounds. A construct can be affected by this ability only once per day.