Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Power Sphere (Su)

Source Starfinder Enhanced pg. 81
Level Required 17
Twice per day as a standard action, you can unleash a burst of raw magic in a 30-foot radius around you, dealing 10d6 damage to every creature in the area (Reflex half). Each time you use power sphere, you decide if it deals electricity, fire, or sonic damage. You can expend a technomancer spell slot when using this ability to exclude a number of squares from the area of power sphere equal to no more than the level of the spell slot expended.